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(+3)

It's a great shame there is no downloadable version for free as in web browser it has a little bit of trouble running, and i wish there was a open discord community server to follower the developer, that would be awesome

Genuinely fun to play. I would play this even if it wasn't a porno. 

(+15)

a few minor changes i'd make:

first, i'd allow all layers to actually start with their gimmick.  it really sucks that 1/10 level ups have to be used to unlock each character's gimmick every run.

second, i'd lock the availability of all level up perks that depend on another mechanics till the player actually has acquired that mechanic.  it really sucks to have all three perks on a level relate to a mechanic you don't actually have.

third, i'd make opposing monster traits to be mutually exclusive.  no more "don't fuck me too hard!" in conjunction with "i like it slow."  in addition, no more blocking both methods with "don't fuck me too hard" and "don't fuck me too fast" at the same time.

fourth, i'd regenerate monsters if all three choices were too similar in traits.  when all three choices are practically the same, there's no real choice.

fifth, i'd tie monster voices to genitals rather than chest.

sixth, i'd add in controls for species, color, and sizes.  similar to what we already have for chest and genitals.


not so minor changes:

the dragon.  in the higher difficulties, beating the dragon is extremely dependent on upgrade RNG.  if you cannot get an overpowered offensive build going on, you need to have most of the stamina tree purchased.

in addition, on endless, i'd like to see dragon variants.  at least when it comes to colors and sizes.  i don't mind round 10 always being a red dragon with everything "huge," but on loop it'd be interesting to see variants. 

What is Drip Inferno's marker third from the right on the select screen? The heart looking one. I played him a few times and never saw it.

(+4)(-2)

i’ve been playing this a lot on my browser, and the core gameplay loop is incredibly addictive! The character designs are top-tier (especially cute and submissive ones). The cute flirty dialogues with The homunculus add a hilarious and highly immersive layer of flavor to the screens.

However, playing on the web version comes with a few balancing and technical issues that hold it back:

  1. The Final Boss is a stamina trap: The Dragon having 3 full phases while only recovering 50% Stamina between them is brutal. On top of that, spawning 4 hearts every 4 seconds makes it almost impossible to stay aggressive, forcing you into a passive playstyle that triggers the Bad Ending anyway because the hidden timer runs out.
  2.  Since the homunculus is our official companion and travels with us, it would be an amazing feature if we could interact with him between floors to fully recover our Stamina before entering a tough fight! laying them
  3. Web audio bug: I noticed that the "Moans" volume option in settings doesn't work at all on the website. After checking the comments, it seems the web player frequently cuts out the partners' moans, heart jingles, and main background music.

Overall, it's an incredible indie project. I hope to see a balance update or a downloadable version for Mac soon to enjoy the full sound design! Great job, developer!

(+6)

I'd love to see this game get Lovense or bluetooth toys in general compatibility

It seems like the perfect game for it, it has so many levers and effects going on that it'd make for an amazing experience

Although I understand it being a big ask this late... I'd love to see it

(+5)

I do have a idea but I doubt a lot of people would want it.

I feel like one of the Layer's could be ridable!~ In that the Lay's are the ones active in there, riding the Layer! Although how that'd be balance I have... No idea.

Silly concept more than anything else but I'll give cookies if something like that pops up!

(+3)

Still, I'm definitely keeping tabs on this game

It's fun and I'm most definitely not letting the slimes and dragons intentionally claim me lol

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