Clarity and QOL
The "Clarity and QOL" update has hit the free versions. The Patreon version is on the “Ratfucker” update which features a new layable monster in the form of the squeaky little Ratfolk!
Hi, this patch is a little bit of a grab bag of quality of life changes so let me list the broader categories of things that have changed and then we can give them more individual attention. We have:
Mid run auto saves.
Pause Menu.
Lots of changes to Clarity of mechanics and how you might learn them
And a bunch of other small things
Let me start with the other things because it’ll let me shout out the recently launched Patreon.
https://www.patreon.com/c/infinitydoomgames
-The Patreon scroll and credits have been added to the game, so the names of users who support at the higher tiers will be displayed ingame.
-You can now fuck using the space bar (if you have one of course). You still will need the mouse to navigate menus, but if you need to suddenly switch hands mid play for whatever reason I got you ;3
-The tutorial is now replayable as an option in the main menu. Technically a Clarity change but it is small and pretty self explanatory.
-Auto saves and the ability to load your progress mid runs is added. The game will save anytime you start Laying a monster, and after you successfully pleased them as you move into picking your perks. Very useful if you wanna stop after cumming irl, crashed, or if you quickly closed the tab as someone came into the room. Though we do have another feature to help with that last situation.
-The Stealth Pause Menu. The game now has a pause menu accessible by pressing escape, or through doing something like turning off your phone or minimizing the app on mobile. Not just any pause screen, but a stealth pause screen that looks like a normal google/excel spreadsheet at a glance. For when you need to suddenly look like you are doing “important work”.
Clarity
Getting all players to understand a game's mechanics can be difficult. You run up again differing attention spans, levels of english reading comprehension, and familiarity in your games genre. What might be necessary guidance for one person can be unbearably annoying and condescending to another. I know I’ve shouted at games to ‘just let me play’ before. I tried to strike this balance better by having more avenues for players to learn things
-The Glossary. I added a glossary which is a list of all the games mechanics written in plain, non flavoured text. Many more difficult mechanics were explained by Ero when clicked on, but the clarity here was limited due to him only being able to explain on mechanic at a time, and how most of his dialogue was dedicated to how much he wants you to fuck him.
-Trait language. I changed the language around traits (those being the lines in a Lay’s profile saying what they like and dislike, which translate to their weaknesses and resistances). These have been changed to generally center around a keyword which is the same for the negative and positive. For example the lay will either say they like or dislike ‘Teasing’ teasing being the word to refer to Arousal in trait text. Or keywords that are opposite like fast or slow, which refers to pounding. These traits are still explained by Ero and now in the glossary as well.
Finally I’m proud to announce that Ero can finally get laid!
I regret to inform you this feature has been pushed back.
Files
Monster Layer
Furry Adult Monster Filled Roguelike
Status | Released |
Author | InfinityDoom |
Genre | Role Playing |
Tags | 2D, Adult, Fantasy, Furry, Indie, LGBT, No AI, Roguelike, Singleplayer |
Languages | English |
More posts
- Fixed black boxes on mobile49 days ago
Comments
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What the 5th guy above me said.
Ratfolk update? Yeah, I know a certain rodent to tell about that to become your Patron next month!
What the four guys below me said.
What the three guys below me said.
What the two guys below me said
What the guy below me said
Peak.